Allods Online

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  4. Allods Online

Allods Online is a Russian MMORPG of the Allods series of games by Nival. Like those games, Allods Online takes place on a series of islands known as 'Allods', surrounded by a sea of volatile and demonic energy known as 'The Astral'. This website is all about Allods Online! Do you have questions? Are you curious about the game's state? Do you want to learn more about it? Are you a veteran player? You will find everything here. I was running without Brutality because the dummy is always full HP so Brutality doesn't work there but normally for astral, compass and raids i've been runn.

Allods Online is a revolutionary massively multiplayer RPG. It features state of the art graphics by top award-winning artists and a cinematic soundtrack. The game is one of the largest and most comprehensive MMORPGs ever created. All it takes is a visit to the Allods Online website to notice the eerie similarities between it and World of Warcraft, and this likeness gets even more suspect when you start playing.

Allods Online
Developer(s)Allods Team
Publisher(s)Mail.Ru Group
SeriesAllods
Platform(s)Windows
ReleaseOctober 21, 2010
  • NA: May 11, 2011
Genre(s)
Mode(s)Multiplayer

Allods Online is a free-to-play3DfantasyMMORPG developed by Allods Team, formerly Astrum Nival, and published by Mail.Ru Group globally, with the international version operated by their subsidiary My.com.[1][2][3] The game was originally released in North America on May 11, 2011.

Allods Online

Following on from Rage of Mages, Rage of Mages II: Necromancer, Evil Islands: Curse of the Lost Soul, and Evil Islands: Lost in Astral,[4]Allods Online takes the RPG elements of the original games and presents them in an MMORPG. Developed with a $12 million budget, it is available as a free online game with a simple registration required to play and while no ongoing subscription is required to play, some items are only available in the Items Shop, which allows the developers to profit through a system of microtransactions.[5]

Gameplay[edit]

Allods Online has many traditional MMORPG elements such as quests, NPCs, dungeons and pay to boost. It also has an element that is fairly unusual – the ability for players to build ships and sail around in a vast expanse of magical space called 'the Astral'. In the Astral, players can fight each other in ship-to-ship combat as well as discover new zones like the depths of astral with huge bossmonsters that cannot be reached any other way. Furthermore, ships have individual crew stations which can be operated by multiple players on the same ship together.[6]

Another way for players to test their skills is via PvP on maps such as the Holy Land. The Holy Land tends to be extremely crowded due to its position as one of the primary locations of the war between the two factions – the Empire and the League. Open PvP, utilizing a flagging system found in many traditional MMORPGs, is also available in any area of the game, and gives special bonuses to players who quest and hunt while their Flag of War is raised. There are also special areas where players can engage in large-scale PvP activities to earn unique rewards. These large scale PvP areas are called Arenas of Death and are available to players at maximum level and support up to 24 vs 24 gameplay. Open world PvP is also available between factions upon rleaving the starting-area but usually happens first in the area called 'Asee Teph' which is part of the Holy Land.

The game also provides a developed guild system that encourages players to work together to improve their guild ranking and allow them to participate in more content, such as the Astral Confrontation, as well as design custom regalia to look unique in the game and benefit special abilities.

The game also features a reincarnation-system which makes it possible to replay the game with another classes while keeping all the improvements the player gained for his char (mounts, bag, scrolls, wallet, etc.) and the option to gain a 'lootpet' which will automatically collect all drops from monsters.

Awards[edit]

Russian Game Developers Conference 2009: Best Game and Audience Choice Awards[7][8]

Allods

Reception[edit]

Allods Online EU and NA were highly criticized in February 2010 for the initial prices in its Item Shop, the system by which the game conducts microtransactions. However, the prices were significantly lowered two weeks later.[9]

Allods Online also implemented a controversial system where players were penalized upon death. These penalties could be prevented or reversed by buying items from the Item Shop. This feature was removed in the EU and NA version on March 2, 2011 since the item that prevents death penalty became available for free at the Item Shop.[10] By August 2012 the North American version of Allods Online had removed the Holy Charms which prevented the death penalty along with the penalty.[11] Cash shop prices were also permanently lowered a few weeks prior for a large number of items. Despite this, Allods Online was considered by many as pay to win due to powerful runes and other bonuses which were most easily attained via the Item Shop. This led to many international players leaving the game.[12]Later, 'pay to win'-mechanics were removed and the game added a currency exchanger which made it possible to achieve all items as a free player by exchanging in-game gold to the premium currency 'blue crystals'.

Soundtrack[edit]

The soundtrack of Allods Online was created by Vladislav Isaev, the creator of the electronic project Scann-Tec, as well as the composer Mark Morgan, the composer for the first two parts of the Fallout series and Planescape: Torment. The soundtrack was also created by Mikhail 'Lind Erebros' Kostylev, who is known for composing the music for the game King's Bounty: The Legend.

The full-fledged symphonic soundtrack for the new version of Allods Online was recorded by the Central Symphony Orchestra of Russia's Defense Ministry and the Bolshoi Choir whose conductor was Boris Tarakanov.[13]

Allods Adventure[edit]

In 2012, Allods Adventure, a mobile puzzle game based on Allods Online, was launched for iOS by Mail.Ru Games.[14]

See also[edit]

Allods Online Races

References[edit]

  1. ^Schuster, Shawn (November 13, 2009). 'First Impressions: Allods Online'. Engadget. Retrieved December 21, 2018.
  2. ^Deppe, Martin (May 23, 2011). 'Allods Online im Test - Himmelssturm im Spielerschiff'. GameStar. Retrieved December 21, 2018.
  3. ^Smith, Quintin (April 5, 2010). 'Allods Online'. Eurogamer. Retrieved December 21, 2018.
  4. ^https://gamefaqs.gamespot.com/games/franchise/5051-allods-rage-of-mages
  5. ^'Archived copy'. Archived from the original on 2010-05-07. Retrieved 2010-05-31.CS1 maint: archived copy as title (link)
  6. ^Houghton, David (April 28, 2010). 'Allods Online: Skies of Arcadia with undead Terminators in space'. GamesRadar+. Retrieved December 21, 2018.
  7. ^'Archived copy'. Archived from the original on 2014-05-06. Retrieved 2014-05-06.CS1 maint: archived copy as title (link)
  8. ^'Allods Online Launch Zone'. VideoGamer.com. 2010-06-10. Archived from the original on 2016-08-17. Retrieved 2016-08-03.
  9. ^'Allods Cash Shop Prices Spark Backlash from Community'. Ten Ton Hammer. Retrieved 2016-08-03.
  10. ^'Archived copy'. Archived from the original on 2011-03-06. Retrieved 2011-03-14.CS1 maint: archived copy as title (link)
  11. ^'Archived copy'. Archived from the original on 2012-08-07. Retrieved 2012-08-17.CS1 maint: archived copy as title (link)(password-protected)
  12. ^'Anyone else played Allods Online? (long post warning)'. Na.portal.sf.my.com. Retrieved 2016-08-03.
  13. ^'Создание музыки Аллодов Онлайн – интервью с Владиславом Исаевым о его совместной работе с Марком Морганом' (in Russian). Game-ost.ru. 1970-01-01. Retrieved 2016-08-03.
  14. ^http://www.148apps.com/reviews/allods-adventure-hd-review/

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Allods_Online&oldid=999471928'

Allods Online GM Commands and Console Activation Guide by Maxcom

Allods Online 2

Hi all! That’s my mini-guide about game console.

Allods Online Summoner Build

Before all, you must activate a console in game client.

Open the folder with game client and in folder “profiles” change file input.cfg.
Under “commonbindsection” you must add bind toggle_debug_console ‘`’ then save file and close it.
Then you can launch client.

In game client press the button ~ to open debug console.

Allods Online

It’s some gm commands list for you.

set_access Master Sets you a Master access, letting you to use console commands
shelp Prints a list of all console commands
shelpf Search for a desired commands by the first symbol(s) typed after shelpf command
level_up Levelups the character to a stated value
set_level Sets a certain level to a character
add_exp adds a stated amount of exp; mandatory argument – amount of exp needed
add_honor adds a stated amount of honor; mandatory argument – amount of honor needed
attach_buff attaches a chosen buff to a character
add_rep adds a stated amount of reputation; mandatory arguments – faction, amount of reputation needed
learn_spell learn a chosen spell
learn_all_spells learn all the character’s class spells without level confirmation
exploit use one of stationary objects or devices in melee radius
cast_spell make a character to cast a certain spell; mandatory argument – full name of desired spell from a directory /game/data
respawn in case of death – resurrect on the closest respawn spot
normalize buffs a character to restore a BaseStatValue
set_full_health set a basic value of max HP; mandatory argument – amount of HP needed
revive revive a character in case of death. If the character is alive – restore health
iddqd set invulnerability
print_quests (print a list of active quests) – command implements to a character that initiated the command
give_quest take a certain quest from a chosen character, if there’s no characters chosen then the command implements to a character that initiated the command; mandatory argument – full name of the quest from a directory /game/data
finish_quest finish a certain quest to a chosen character, if there’s no characters chosen then the command implements to a character that initiated the command; mandatory argument – full name of the quest from a directory /game/data
complete_quest set a certain quest “ready to deliver”. Syntax is the same as give_quest one
accept_quest take a test quest, noticed in GameRoot.fakeQuest
print_quest_state print a state of a certain quest. Syntax is the same as in give_quest
abandon_quest abandon one of taken quests. Syntax is the same as in give_quest
take_loot take one or all the items from loot, it works as long as your bag is opened
print_bag print a content of a bag by slots
drop drop one or all the items from a bag
create_item create an item in a bag using a resource; mandatory argument – item resource name from a directory /game/data
move_item move an item in a bag; mandatory arguments – numbers of initial and destination slots
print_dress print a character’s current equipment
put_on equip an item from a bag; mandatory argument – bag slot number
take_off unequip an item and put it in a bag; mandatory argument – slot number of the item you qish to unequip
add_money mandatory argument – value
add_items adds an equipment of VisualMob; mandatory argument – VisualMob
find_group find a group by the name of one of the members; mandatory argument – name
leave_group leave the group
teleport <XXXX> <YYYY> <ZZ> teleport to new coordinates; mandatory argument – coordinates in meters
tp2avatar teleport to avatar; mandatory argument – avatar name
tp2me <nick_name> teleport another avatar to me; mandatory argument – name of avatar
tp2loc <map-locator_name>[_map-resource name_] teleport to a certain named location on a map; mandatory arguments – name of location, path to and a name of location source – necessary in case the location is located on a zone different from the current one
tp2me_union teleport all members of a group to the character’s location
kick kick a player from a game by his account name, no ban, just disconnection – so the player still can log in
kickbyavatar kick a player by his avatar name
avatar_info get an information about an avatar by its name. The information includes status – online/offline – coordinates and level
mute <avatar name> <duration in minutes> <reason, optional> prevent a player to post messages in chatroom for a certain period of time
unmute stop muting the player
ban <account name> <duration in days> ban an account for certain period of time
banbyavatar <Avatar name> <duration in days> ban an avatar for certain period of time
unban unban the banned account
gn_add <period of time in minutes, “0” means not to repeat> post a periodic message in a chatbox
gn_list get a list of id’s of periodic messages posted before
gn_remove <id> delete a periodic message
gn_remove_all delete all repeatable messages
summon summon a mob or a device. It is necessary to enter the name of the object you wish to summon
sudo <player name > <console command [its parameters] his command allows GM to run a server console command in the name of another player
whose_avatar finds the owner of an avatar by its name and prints an account name in a console; Mandatory argument – avatar name
acc_avatars print in a console a list of all avatars on a certain account. Mandatory argument – account name
list_avatars print a list of currently playing avatars. Parameters: a number from which the list should start, and a length of the list
count_avatars count a number of online avatars
ping_server check the latency of a client query and a server response in milliseconds

And a txt file with full command list. Press Here
Mini-guide for this commands
I recommend to use notepad++ for correct work with this file.
Before all, i should say thanks to Nafer for this command list. Power allods… In our hurts. Mail.ru, kill yourself.
Some guide: in this file we have some list commands, for example:
dbDescriptors.cmds.uiData.CmdSetUIChunkManagerMode$name = set_ui_chunk_manager_modethat you must type in console how a main command
dbDescriptors.cmds.uiData.CmdSetUIChunkManagerMode$help = установить режим ui chunk managerThis is russian comment
dbDescriptors.cmds.uiData.CmdSetUIChunkManagerMode.online = 1 – online, 0 – offlineThis is special value for yours command, you must type that after you main command. For example, set_level 45(command set level)
All info about commands you can find if you will read it carefully. Good luck.